Category Archives: Writers Unite!

We Write. Are We Professional?

 

Writers lead exciting lives. We can sit in the safety of our homes or cafes or wherever we choose to write and have amazing adventures through our words. As George R. R. Martin wrote in one of his novels,

“A reader lives a thousand lives before he dies…. The man who never reads lives only one.”

A writer lives those thousand lives as well.

Who are we who call ourselves writers?

We are ethnically diverse, from all socioeconomic backgrounds, but share a passion for writing. We publish, some of us are highly successful, some not. Many published authors would refer to themselves as professional writers. The question is, are we?

 

What is a Professional?

 

Merriam-Webster defines professionalism as the conduct, aims, or qualities that characterize or mark a profession or a professional person.

The attributes of a professional:

  • Appearance
  • Demeanor
  • Reliability
  • Competence
  • Ethics
  • Maintaining Poise
  • Phone Etiquette
  • Written correspondence
  • Organizational Skills
  • Accountability

These attributes should be self-explanatory. We should in all circumstances be neat in appearance, calm and respectful, reliable in completing tasks or arriving for meetings, and all the other skills listed. All are important, but competence requires considerable study and experience in our chosen profession. Whether accountant, nurse, musician, or writer, this behavior should be our norm.

 

The Pathway to Writing.

Words are an author’s musical notes, brush strokes, or accounting formulas, surgical techniques, grammar rules, or any other skill required to become successful in a profession. If, as writers, we consider ourselves artists, then we need to gain competency in our art and develop the attributes that represent professionalism.

Perhaps as a child, you exhibited a talent for playing an instrument, for singing, or for drawing. While not all children with demonstrated talent will become professional musicians, singers, or artists, the training for those who do invariably begins at an early age.

The path for artists is an arduous one. Countless hours of instruction and practice, learning not only the instrument, steps, or shapes but how to perform with others. Years of preparation, mentoring, and often formal study at a university is required for a career in music or art. Higher education is not required for either a career in music or the arts, but the additional training only increases expertise. Also, artists often have another hurdle before they can perform. They may be required to audition to join an orchestra or dance company.

But what about writers? In truth, writers also begin training at an early age. Primary and secondary education provides the basics of grammar, vocabulary, and creative writing. Some may continue on to college where they can major in creative writing or journalism.

Those who choose not to pursue an academic path to writing can find a myriad of articles and lessons on the Internet. Enter ‘how to write dialogue’ into a search engine, and the number of articles offered is staggering. The issue becomes which of those articles are credible and which ones are not. With the voluminous amount of material available, sorting through it to find what works for you can be daunting and confusing but necessary.

 

The Impact of Self-Publishing on Professionalism

 

With the advent of self-publishing, the number of authors choosing that route has reached an all-time high. An article by Dan Balow, from The Steve Laube Agency website, states, “Traditional and self-publishing generate over one million new books every year in the U.S. alone, according to RR Bowker. Two-thirds are self-published.”

That’s a lot of authors, and the question is how many of them have taken the time and effort to hone their craft and learn how to write. Unfortunately, not as many as should have. The areas of greatest impact on the level of quality for published books according to Barlow are:

 

  • Collegial control. A give and take relationship between publisher and author where negotiation is required to produce a satisfactory agreement for both.
  • Traditional publishing can take as long as eighteen months. Self-publishing can happen soon after “The End” is typed onto the manuscript.
  • Quality of the manuscript. Editing a manuscript is never completed, but all efforts should be made to create a flawless Often, self-published authors do little editing.
  • Length of manuscript. There are industry standards based on what readers expect that the self-publishing world often ignores. This alone can create dissatisfied readers.
  • Book cover. One of the most important components of a novel, the cover attracts the reader to pick up the book, read the blurb, and be interested enough to purchase. Too many self-published authors do not take proper care with the creation of their cover and shortchange themselves.

 

These are all important issues that all authors need to be cognizant of even with the assistance of a traditional publishing house. To be a professional as a writer, these are all issues that you must address as part of the competency attribute.

There is one aspect of publishing that many authors, traditionally published or not, have to deal with and it can be the most important task they undertake. Marketing their book.

We welcome others buying our novels for enjoyment. To accomplish that goal, marketing is a requirement. If we are fortunate enough to have an agent or a traditional publishing house represent us, we might have help in offering our product to our readers.

The cold facts are that total marketing support is rare for today’s authors unless they are already proven revenue generators. Many writers turn to self-publishing or small independent publishers where marketing more than likely falls to the author, and few are qualified to promote their books. How we accomplish that task can define us a professional and establish how we are perceived in the marketplace.

 

The Interview

 

There are numerous avenues open to marketing books, but the most personal is the interview. From local papers and magazines to a written interview on the internet, podcasts, radio and television appearances, and book signings, the interview reveals the author behind the book. Being able to make the connection with the journalist or host is imperative.

The hosts of these media platforms offer their services, their expertise, and the most important commodity, their time. While some media organizations charge, the services are usually free for authors.

This provides tremendous opportunity to communicate with potential readers and one that can lead to repeat interviews, not only keeping the author in front of the public but also keeping their book and future books in the spotlight. An important tool for any author to utilize.

A common lament among these hosts is that authors do not respond to emails or messages, are not available at the time of the interview, or cancel at the last moment without a valid reason. Some answer the written interviews, returning the questions without bothering to edit. Some do not follow through on promoting the interview across social media. Not only a must for the author but also for the host who has provided the service.

However, the behavior that was the most disturbing to these hosts was how many authors they interviewed who never said thank you.

We discussed the attributes of professionals. Here are how those attributes relate to writers.

 

  • Appearance – Dress appropriately for a face to face interview or a book signing/reading.
  • Demeanor – Be respectful, considerate, pleasant, and have a good sense of humor.
  • Reliability – Be on time, provide materials requested
  • Competence – Learn your craft.
  • Ethics – Your reputation is at stake, always maintain integrity.
  • Maintaining Poise – Be prepared for uncomfortable questions by hosts or readers, stay calm.
  • Phone Etiquette – Interviewing by phone requires you to answer clearly and concisely, then pause, and wait for the host to speak so that you do not talk over them.
  • Written correspondence – Bios should be as short as possible and written in third Interview questions should be answered thoroughly and edited for good sentence structure and grammar.
  • Organizational Skills – Be prepared, have whatever notes you need with you and practice answers to questions that could arise about your book, your writing style, etc.
  • Accountability – You have agreed to submit answers to written questions or be available at a specified time for an interview or book signing and should honor those commitments.

And one last thing: A simple thank you to your host is respectful and will build a bond between you and a person who can be valuable to your future as a writer.

 

Are Writers Professional? We Can Be.

In this era of self-publishing, anyone can publish a book. Have a laptop and you, too, can be a published author. You don’t need a college degree, or an editor, or a book cover designer. You can do it all. But if you want to approach your writing as a professional, study your craft through an educational facility or study information available on the internet. Use an editor so your manuscript will be as error-free as possible, focus on a quality book cover, and be prepared to market your work. Most of all, be kind and say thank you to those who are helping to make you a success.

Article written by Deborah Ratliff

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Resources:

www.goodreads.com/quotes/georgerrmartin

https://www.merriam-webster.com/dictionary/professionalism

https://www.linkedin.com/pulse/10-characteristics-professionalism-greg

https://stevelaube.com/self-publishing-changed-authors/

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A Good Beginning

A Good Beginning picOne question that comes up a lot among writers, especially those new to the process, is where do I start my story? This is a very good question as the beginning is the writer’s only opportunity to get a reader’s attention and keep it until the end. It’s also where a lot of problems with a story begin, but there are some things a writer can keep in mind when working on a beginning.

Now, I write romance and a key element of that genre is the hero and heroine usually meet if not in the very first scene, by the end of the first chapter. This is because in a romance the story of the hero and heroine’s relationship is the key element, not backstory, or description of the world they live in, or a plot element happening to other characters. Personally, I think having lead characters introduced right away would work with any genre of fiction so a good beginning should start with them first.

A common way some writers like to start a story is with a flashback scene (or chapter) For me, a flashback scene (or chapter) at the beginning of a story can work if doesn’t feel like a character is narrating it from the present, future, or from the great-beyond, and if it also connects to the present story. I’ve read flashback sequences that I couldn’t figure out how they connected to the present and if a reader has to ask that question, then they’re going to be pulled out of the story.

Another way a reader can be pulled out of a story at the beginning is what I refer to as info-dumping. You don’t need to walk up to the first pages of your story and dump out all the backstory of your characters and research you have done. Communicate ONLY the key information you need your readers to know through your character’s actions and dialogue. And when it comes to dialogue, don’t do a marathon back-and-forth session trying to get all that information on the page. You’ve got plenty of time to reveal what you need to and if you need to know when to do that, let your characters guide you.

And by characters guiding your story I mean reveal what you need to as they learn of it. This eliminates any distance between the reader and the story itself because for characters to truly engage the reader, the writer needs to take themselves out the story. Your characters are the best guide for where to take your story and listening to them at the beginning will give you a solid foundation to start your story, and finish it.

Finally, you don’t have to have a flash-bang beginning, just something that engages the reader by getting the story into motion. Make that beginning come alive and get that reader wanting to know what happens next. Because if the reader is engaged from the very beginning, they’ll stay to the end. And that is the ultimate goal of every storyteller and to reach that goal, you have to start at the beginning.

 

Announcing the Writers Unite! Anthology Series!

Writers Unite! was created as a haven for the experienced and novice writer to come together to hone their skills and mentor each other. WU! has been committed to providing members resources to improve their craft through workshops, writing exercises, and informative articles, in addition to an interactive discussion about their writing issues.

In the spirit of providing experiences in all areas of writing, WU! created the Writers Unite! Anthology Series. The concept is for writers to write short stories or poetry of varying lengths on a topic and a collection of stories would be published.

WU! is pleased to announce our first anthology, The Realm of Fantasy will be published on August 1, 2018!

We have partnered with a publishing company, RhetAskew Publishing, to produce this inaugural volume in the series.  The team at RhetAskew is amazing to work with and we are very excited to be working with them.

We will keep you posted on the progress of Realm of Fantasy and on future anthologies. Our next anthology topic will be romance, so keep checking, we will post information about the second anthology volume soon!

Realm of Fantasy cover art:

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RhetAskew Publishing

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Go With the Flow. How to Keep Your Reader Interested.

 

My job as an author is to tell the story in the best way possible, to make it flow seamlessly and get the reader to keep turning the page. — Patrick Carman
Let’s face it. We write for many reasons, among them because we want someone to read our words, to listen to our story. The last thing we want is for them to throw the book down after the first chapter and walk away muttering they will never buy that author’s book again.

How do we keep them from being disappointed? We write a story so good that they cannot put the book down. Creating that story is not difficult if you pay attention to story structure components as you write.

When structuring a story, character development is imperative. You must create a main character that the reader identifies with and cheers for as the story unfolds. Reveal their goal early and make it your reader’s goal as well. Building your world, whether it is a planet in a far-off galaxy, a fantasy kingdom, or a small town in the Midwest is also a very important component. You need to provide your reader with an environment that catches their imagination and makes them feel present in your world as they read.

Your story needs to be coherent and plausible regardless of genre. You can be as imaginative as you want, but even in the fantasy and science-fiction genres, your magic and technology must be conceivable.

Grammar and sentence structure should be correct. You can take liberties with dialogue but not with narrative. The narrative should be without grammatical errors which cause the reader to break their immersion in the story.

It is flow, created by how you assemble these skills, which takes your story from ordinary to one your reader cannot put down.

 

Flow

The concept of flow in a novel has an elusive definition. It borders on the adage that you will know it when you ‘read’ it. Flow is a combination of several factors that create a cohesive story. The question is how to achieve flow. There are a few critical things that you should do.

 

The Hook:

You must connect with your reader. If you do not, they will never become engaged in your story. First, your opening sentence/paragraph, known as a hook, should set the mood and grab the reader’s attention. The following paragraphs, few pages, or even the first chapter can set the tone and interest of your novel.

There are a few do’s to creating a hook:

  • Place your character in a unique situation.
  • Create an interesting image, often of the locale your story is set in.
  • Start at a crucial point in your story.
  • Create mystery, allow your reader to wonder the why or where or what of your story.
  • Highlight an unusual character.

 

Do not do these things:

  • Be overly descriptive.
  • Start with useless information.
  • Start with dialogue. No one knows anything about your character yet.
  • Include a lot of characters in your opening.

 

The last “don’t” is quite telling. We discussed earlier that your reader must develop a relationship with your main character. They need to identify, sympathize or empathize, and root for the main character to achieve their goal. The opening of your story is where you create that bond. If you attempt to introduce too many characters too soon, your reader may bond with someone you will not be focusing on. The connection between the main character and the reader must be strong.

 

Make It Clear:

All the words I use in my stories can be found in the dictionary—it’s just a matter of arranging them into the right sentences. ~Somerset Maugham

Coherency is required. Well-crafted sentences and paragraphs and carefully chosen words present a clear message and allow comprehension. If your reader does not understand the story, they will not continue to read. Think of it as if you were giving someone directions. You should not say, “Go two miles and turn left,” nor should you describe all the businesses, houses, and landmarks on the way. The former is too little information, the latter too much. Choose the precise words to convey meaning. Extraneous words lead to confusion.

There must also be continuity. If you state your character is a redhead and four chapters later declare her a brunette, your reader will notice, and the flow will be broken. Maintain the information you present about your characters, locale, notable events, and the timeline. They must remain consistent. If they do not, someone who has become engrossed in the story will disconnect at the mistake.

 

Transition:

Sentence to sentence, or chapter to chapter, how you connect your thoughts affects the flow of your story. A transition can be carried out in many ways: a single word, a phrase, or a paragraph, bridging one thought to another, including emotion, time, location, or characters. A ‘cliffhanger’ at the end of a chapter is an excellent transition and follows the intent of the transitional paragraph to propel your reader forward and connect two segments of your story.

Choose your words carefully as you write the transitional sequence. Don’t embellish, but instead, provide concise meaning so that your reader reacts the way you intend.

 

Sentence Structure:

Think of a beautiful piece of music and how it varies in tempo and volume. Slow or soft to create a relaxed or somber mood; fast, building to a crescendo, to denote excitement, action, or power. The structure of a novel mimics the patterns we recognize in music. Notes or words matter and how the reader or listener responds reveals how successful we are in conveying our intended meaning.

How to accomplish flow with sentence structure:

  • Vary sentence type. Mix simple, compound, complex, and compound-complex sentences
  • Be cognizant of word order. Do not start several sentences with the same subject. Mix up nouns, gerunds, prepositions, or clauses. A lack of variety can be both distracting and irritating to the reader.
  • Incorporate sentences of varying lengths. Sentences that are too long will often bore a reader, and a bored reader will quickly lose interest. Sentences that are too short will quicken the pace of the story and leave your reader breathless.

 

 Pacing the Action

 Pacing is not the sort of thing you can plan out beforehand, but you’re always aware of it as you write because you need to make constant decisions. — Jean Hanff Korelitz

 

Without a doubt, following these suggestions will improve the flow. The pacing of your story, how quickly it unfolds, also helps with story structure.

With the skills discussed so far, you can achieve the action needed to move your story along and the quiet times to give your readers a rest from the action. These periods should alternate while propelling your reader to continue reading.

In your first chapter, you have ‘hooked’ your reader with an opening that intrigues them. You should also introduce them to the main characters, as well as the plot and your main character’s goal.

Throughout your story, you will provide plot points to move the action forward. By recognizing how to place your minor and major action, you can maintain a smooth flow. Think of it as waxing and waning as the story builds to the final climax.

When writing a novel-length story, writers, at times, find themselves with issues when writing the middle, referred to as the ‘saggy’ middle. It is easy to lose your way to the ending unless, even if you write with an outline, you have a mid-action sequence in mind to keep the reader involved.

Many writers start a project with the beginning and ending in mind. Add what you want to happen in the middle of that formula. You will find that the story will move forward with ease using the tools suggested and pace the action to keep a smooth flow.

 

Keeping the Flow

Writing, despite misconceptions by some, is not an easy task. To create a story that a reader enjoys from the opening words until the closing sentence requires hard work and concentration. There are no shortcuts. A writer must consider each word as important or not, use correct grammar and structure, and ponder every action and every repose before declaring a story finished.

As stated, flow is an elusive task but one that must be conquered so the reader can simply go with the flow.

by D. A. Ratliff

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Resources:

https://writeitsideways.com/6-ways-to-hook-your-readers-from-the-very-first-line/

https://literarydevices.net/transition/

http://www.be-a-better-writer.com/transitional-words.html

https://www.brainyquote.com/topics/pacing

https://owlcation.com/humanities/Why-do-Writers-Write-Quotes-from-Famous-Writers-on-Writing

WRITING YOUR FIRST NOVEL PART FOUR: PLOTTING YOUR STORY

Sing to me, Oh Muse… “

                    — Ode to the Courage of a Child by Nicola Berardi: Father of Alexey

 

The muse.

Greek mythology tells of the Nine Muses, deities that served as the inspiration for writers, artists, and philosophers. The word muse derives from the Greek word “mosis” which means to “desire and wish.” Ancient writers would call on the muses as they began to write and to this day Muses are symbolic of “inspiration and artistic creation.”

Writers often joke about their “muse,” but I suspect each of us secretly likes that soft voice only we can hear urging us to write. In truth, our inspirations are triggered by anything and everything we observe or imagine.

Now, that your muse has spoken. The question is what do you do with the story idea swirling in your head?

In Part Three of our series, we discussed developing your story by beginning to write without a plan or creating your storyline by planning it out or plotting it. Deciding what your story is about is not the same as structuring the novel. In Part Four, we are going to examine how to put the pieces of your story together.

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Story vs. Plot:

First, let’s discuss story vs. plot. For many novice writers, the difference between these two terms is unclear. The Merriam-Webster Dictionary defines plot as the “the plan or main story (as of a movie or literary work).”  A story is told in a series of scenarios, or events, interacting sequentially.

Director Martin Scorsese offers the following explanation of story vs. plot:

“The king died and then the queen died is a story. The king died, and then queen died of grief is a plot.” … Perhaps, in film, a plot could be said to be the sequence of (causally related) events that make up the narrative. The plot…it is what happens. Jul 29, 2014

Stories are about the characters’ conflicts or goals. It is important to introduce the protagonist, or main character to your readers quickly, I suggest the first page, to establish a rapport. If your readers like and identify with your character, they will be interested in reading to the conclusion of your story. We will be discussing character development in the next installment of this series, but clearly, developing plot and character go hand in hand. If you outline first, once you have fleshed out your characters, add their important elements to your plan.  

As a mystery writer, I respect my readers’ need to have a murder victim within the first few pages. I introduce my antagonist within the first chapter, no later than the second chapter, as I establish clues. It is imperative, regardless of genre that you keep the small nuances of your genre in mind. While it is a writer’s desire to be innovative, it is also important to remember why your reader loves the genre you write in. Don’t disappoint them.

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Story Structure:

One of the most touted methods of creating a plot in the writing world is the three-act structure, or the five or seven-act structure.  The problem is stories do not occur in three acts. Three or more acts evolved as far back as the days of Aristotle from natural stopping points within a story to provide intermission for the audience.  While there is a lot of information and instruction on this method of developing a story plot, the truth is stories are not built on any number of acts. They are crafted by identifying the conflict the story is based on, and the action needed to resolve the conflict.

There is some confusion with the three-act method with how the plots within a story unfold. There is a beginning, middle and ending of a story but they flow from each other and are not specific acts.  

The Beginning

The beginning section is traditionally used for exposition, the literary term for providing character information, backstory, any information that is pertinent to the story. (We will discuss how to present this information in a future installment of this series.)  You must establish your story, introduce your characters and reveal conflict that forces your protagonist to act. The catalyst for your story should be revealed in this section, murder, the discovery of a secret, a broken romance, whatever conflict your main character must overcome.

The Middle

The middle of the story is where many novice writers lose focus. Often nicknamed the “saggy middle,” it is the portion of the book where it is imperative to keep the reader engaged. Rising action regarding the story’s conflicts should drive this section of the book. A series of issues, some resolved, some not are presented, and the pace should vary. Give your reader time to catch their breath, a constant roller coaster ride will only serve to tire them.

In this middle section, your goal is to move the story on to its conclusion. Conflict should rise, the characters should be placed in further jeopardy. At least one main action scene along with smaller events should be driving the story, leading your character toward the total disruption of their goals or desires.

The Ending

The ending is where the conflict or goal of the main character is broken and then resolved. Never make it easy for your protagonist to reach their desired outcome. Place them in physical or emotional harm’s way, bringing them to the brink, then redeem them at the conclusion. The last scene of your book should (if you choose) reveal the aftermath of the story as you return them to a normal life.

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While we strive to be original and innovative in our writing, we need to remember that there are reasons we are governed by laws. Rules and regulations keep chaos at bay in the courthouse, Congress, or on the road. Writing rules, while not rigid, keep your novels from becoming chaotic. Following a tried and true structure provides you reader with an expected ‘friend,’ allowing their emotions to rise and fall as your unique storytelling draws them in.

Up next:  Writing Your First Novel  Part Five: Developing Unforgettable Characters

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Resources:

https://www.greekmyths-greekmythology.com/nine-muses-in-greek-mythology/

https://www.merriam-webster.com/dictionary/plot

nofilmschool.com/2014/07/martin-scorsese-difference-between-story-plot

 

 

 

 

Fantasy Genre: The Spectrum of Magic

The Fantasy Genre

Fantasy magic

The Spectrum of Magic

 Many things separate the fantasy genre from other genres, the variety of characters – dragons, fairies, elves, dwarves, etc. – talking trees, or mystical locations, but none are as important as the magical system that you use.

As you create a magical system, there are acceptable patterns that you may follow. Remember to create a system unique to your story and always consistent.  Adam Johnson writes about magical systems and how to create them.

 

Hard magic, Soft magic, and the Middleground.

 

Soft Magic:

Soft magic is an underlying force that isn’t quite explained. An Example is The Lord of the Rings trilogy. Tolkien never really explains the way his magic works so, we are left with a sense of wonderment and feeling like there is powerful energy at work in the background. He executes this well because he doesn’t use magic to solve the character’s problems. He doesn’t just have Gandolf teleport Frodo to Mount Doom because that wouldn’t make any sense to the reader and would subsequently make the magic and by extension, the whole story, seem weaker.

Soft magic can be a great tool for creating a sense of wonderment in your world. However, you must be careful in how you use it. When creating a soft magic system, you should do it in a way that just supports the characters and the feel of the story. You should not use magic to solve problems in a soft magic system. If you do, it will feel like you’re creating new rules for each situation to give your character a way out. That gets old really fast. Often, in soft magic, Spells won’t turn out the way the character intended them to. If something completely unexpected happens, that the character didn’t see coming, that’s ok because the reader didn’t see it coming either. So, in Soft magic, the Magic system should be there to support the ambiance of the story, not advance the plot. Unless the magic causes problems for the character, then, it’s perfect for the plot.

 

Hard Magic:

Hard magic is where the author lays out the rules and applications for the reader. This is done so the reader can have fun and feel like a part of the magic. It also allows the author to come up with all kinds of tricks and twists within their magic system. These are my favorite types of systems to write. They allow me to have fun creating the system. As a reader, I love understanding the inner-workings of a magic system and seeing what the author comes up with and if it seems comprehensive to the rules set forth.

If you think of it in superhero terms, You are introduced to your hero then you are introduced to their powers. Once you know what their powers are, you already have a great idea of what they can do and what their limits are. From there the author can use those abilities to come up with a whole host of abilities that remain within that power set. Each new ability that makes sense will excite the reader and give them a greater sense of realism.

 

The Middle Ground:

The Middle ground is creating a balance between those two ends of the spectrum. It means giving your reader a good idea of what to expect while still maintaining a sense of wonder within the world. The Harry Potter series is a perfect example of a great middle ground magic system. Ms. Rowling gives us some general guidelines to how her magic works. We know that they need a wand and that they need to know the correct incantations. Those rules stay pretty consistent throughout the series but, She also adds new rules and new applications of magic in each book. This allows her to retain a great sense of wonderment over all. So, each individual book stays very consistent with the rules that have been introduced in that book. This means that her whole series was somewhat soft magic but, each individual book was hard magic. This created a wonderful balance that is a blast to read and easy to get lost in.

 

 Traditional Forms of Magic

  • Abjuration: The power to protect/heal.

The school of Abjuration is focused on defensive and healing powers. The can create physical and magical barriers such as walls and force fields. The create glyphs and wards to protect an area or person. Glyphs and wards have an incredible range of effects and intensities. They are activated by an enemy crossing into it or passing through it. Once activated, a ward will release the effect that has been stored in it. It can be anything from trapping the enemy to transporting them to another dimension, even instant death.

Abjurers also have potent healing magic. This can range from healing minor cuts to restoring entire limbs. Depending on your magic system, Abjurers can even bring the dead back to life.

Feats include:

  • Defense Powers
  • Force-Field Generation
  • Healing

 

  • Conjuration: The power to transport living and non-living things.

Conjuration is a craft that requires a great deal of Studying and research. There are several applications of this magic but, The primary way it’s used is for summoning. Summoning is The act of pulling a Creature/Demon or Entity from their realm or their home and transporting them right in front of the mage. Summoning can work a few different ways as well. The creature summoned can be under complete control of the mage, The creature could just attack whatever he sees, and the mage has no control. The Summoner must draw pentacles on the ground. One for themselves and one to contain the creature. From there, the summoner will employ tactics to either strike a deal with the creature or torture them until they agree to help.

Regardless of the tactic, the summoner must always be wary. The creature summoned is not happy to be pulled away from home and usually, want to kill the summoner. So great lengths are taken to ensure the casters safety and the creatures cooperation.

Summoners can also use their power to open portals to different destinations.

Feats Include:

  • Creation
  • Summoning
  • Teleportation

 

  • Divination: The power to gain information.

Divination is the school of magic that focuses on gathering information, viewing, and probability. A mage that uses Divination is often called a Diviner. Let’s say you encounter a new situation or machine. You have to experience the situation to figure out what will work and what won’t. After you learn how it works, you’ll start to learn why it works as well. A Diviner can skip those steps by looking at a situation and automatically seeing all the various outcomes for the situation.Divination can also be used to make predictions.

With the Aid of a crystal or a scrying glass, a Diviner can Watch things happen in real time as if he were there. powerful practitioners of the craft can even read thoughts from Far away.

  • Extrasensory Perception
  • Magic Sensing

 

  • Enchantment: The power to influence the minds/emotions.

Note:  This is the magical application of enchantment on another living being. Enchantment of objects follows a different set of rules and can have limitless outcomes.

Enchantment is the ability to control someone’s mind or their emotions. Enchantments can come in many forms but, it is important to note that it does not include possession of a host’s body. The Enchanter can only control the mind and the body, not enter it. Enchanters use this power to make people perform tasks or to tip the odds of a situation in their favor. It is sort of like hypnosis in a sense. In Star Wars, Jedi’s use a form of Enchantment that they call “The Jedi mind trick.” It is a strong power of suggestion that essentially brainwashes the subject. This can also be used for interrogation and the extraction of information.

Feats include:

  • Invocation
  • Mental Manipulation
  • Emotional Manipulation

 

  • Evocation: The power to control the forces of Nature for a variety of effects.

Evocation is the practice of Calling forth energies to work for you. It can be summoning fireballs or affecting the energies in your own environment to achieve things like telekinesis. In the hands of an experienced wizard, the school of Evocation can be used to cause tremendous damage. Users of Evocation can call forth lightning and projectiles of concentrated magic energy.

  • Animate/Reanimation
  • Elemental Manipulation
  • Energy Manipulation
  • Telekinesis

 

  • Illusion: The power to create illusions.

Illusionists are often overlooked and thought of as being weak. This is not the case at all. Being able to trick the mind is an incredibly powerful tool. Creating illusions is pretty self-explanatory. The caster creates a vision of something that’s not really there. Seems simple right? The Illusionist, however, can be incredibly deceptive and has the ability to get themselves in and out of virtually any situation. The only downside for them is that their illusions must be real enough to fool even the most perceptive of people. If someone is very sharp mentally, they can see through the illusion for what it really is.

Some feats include:

  • Disappearing
  • Illusive Appearance
  • Psychosomatic Illusion
  • Subjective Reality: create illusions that become partially real.

 

Necromancy: The power to manipulate the forces of Death.

Necromancy is often regarded as the darkest of dark arts. Many of the spells and rituals require some or all of someone’s life force. So, you either have to drain them or kill them to gain the catalyst you need for power. Necromancers are obsessed with power and will stop at nothing to become more powerful. The ultimate goal of any necromancer is to become immortal. Necromancers can raise the dead from their graves and control legions of them depending on their strength and ability. They can speak with the dead and gain control over the undead, i.e., a powerful necromancer could control a vampire, but an extremely powerful vampire isn’t likely able to be controlled. If a necromancer becomes extremely powerful in his lifetime, he has a chance to come back to life as a lich after he dies.

Some Feats include:

  • Immortality
  • Undead Manipulation
  • Skin/bone grafting

 

  • Transmutation: The power to transform living or non-living

Transmutation is the ability to transform one thing into another whether the subject is living or not. Granted, as with anything else, there are varying degrees of difficulty. It’s one thing to turn a cup into a pencil but, quite another to turn a person into a plate.This can be used a wide variety of ways.

Some feats include:

  • Elemental Transmutation
  • Shapeshifting

 

Contemporary Magic

  • Blood Magic

 

The mage uses his own blood as a source of power. Blood mages can achieve incredible feats and perform incredible acts of power, all of which are considerably gruesome. The blood mage typically performs a ritual or speaks an incantation to build up the magical energy then, they cut themselves to release the magic along with their blood. So, essentially they pay for magic with their blood or their life force.

Blood Mages can also Twist and bend the blood of another to cause excruciating pain or to control them like puppets on a string. This type of magic is typically considered evil or taboo even in the most diverse of fantasy worlds.

As you create your magic system, remember that the desired goal is for your reader to suspend reality and engage in your world. Provide them with a structure that makes your magic plausible, and they will want to inhabit your world.

 

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Resources:

Article was written by Adam Johnson for Writer Unite! Workshop

 

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Author:

Adam Johnson

Since Adam Johnson was a child, he had an insatiable craving for a great story. Whether movies, comic books, TV, he was hooked on the story. An invitation to play Dungeons and Dragons led Adam to write a backstory of one of the characters, and the desire to write fantasy was born. When not writing high fantasy, Adam is restaurant management and a tattoo artist. He also serves as an administrator for the Facebook group, “Writer’s Unite!,” with 41,000 + members from around the world.

Fantasy Genre: Fantasy Worlds –  Creating Imagination

Fantasy Worlds – Creating Imagination

Fantasy world

“The muse in charge of fantasy wears good, sensible shoes.”
― Lloyd Alexander

 

As a writer of fantasy, you are in control of your reader’s imagination. No other genre allows a writer to create a world for a story to exist in impossible ways. Consider a cloud city in science fiction story. Science fiction can suspend reality to a point, but the events, spaceships, and weapons involved require that there be some grounding in the laws of physics as we know them to be plausible. Those floating cities need anti-gravity machines to exist. Not so in fantasy, magic makes the cities float.

That is not to say that rules do not exist when world building in the fantasy genre. As discussed in a previous article, the magic selected or created for the story must have rules that are followed to be plausible.

Where to begin? You should begin with the plot of your story and your characters. Consider the adventures your character will have throughout the story and then imagine you are the reader. Where would you want the story to unfold? Let’s start with the basics.

The World

Your story can exist anywhere. Create an entire world, a hidden realm, or a magical world existing within a mortal world. The sky can be orange, the grass purple or crystal, the possibilities are endless.

Build your world by considering the following:

  • Time Period: Is your adventure in an ancient realm or a modern world? Much of the rest of your decisions regarding the world you create will be influenced by the time period you set it in. Agrarian, industrial or technological? Don’t forget to determine their calender.
  • Where do your characters live, forest, mountain, valley, desert? Near a river or an ocean?
  • Cold, hot, temperate. Does it rain or snow or is there endless heat? Are there major storms, with lightning, thunder, torrential rains, typhoons, whirlwinds? Or is the climate stable… perhaps due to magic?
  • Inhabitants: Describe your characters. Color of hair, eyes, how they move. Decide the clothing they wear. What is their language and is there more than one language spoken? What is their diet?
  • Flora and fauna: What animals exit? Are they used for food, burden, transportation, or recreation? Determine the trees, grasses, flowers, agricultural plants.
  • Dwellings: Do they live in wooden or mud huts, stone houses, or palaces, suburbs or the city. Single-family units or tribes?
  • How do they educate the population or those with magical skills?
  • What is their social and family structures? Their beliefs? How do they interact with each other? How do they care for the sick? How do they entertain themselves? Do they have common values or are they in conflict? Are they militaristic or passive?
  • History: How did their civilization evolve. Has magic always been a part of the world? What races of magical beings have been lost or still exist. If more than one realm, are they at war?
  • Employment: Do they trade or barter? How do people make a living? How are they compensated?
  • Transportation: Do they travel via magic, or beast, or in a mechanical vehicle?

Adam Johnson writes about the aspects of world building that often get overlooked.

Your world can be as fantastic as you want it to be. Never limit yourself when creating your world. However, you should start with physics that mirror our own. Meaning, gravity functions the same. Unless, your setting is an alien world but, the physics of that world must be consistent with what we understand about physics. This will keep the world at least somewhat familiar to the reader, making them more comfortable.

Consistency is key to plausibility. If you have made changes to your world, they cannot become an afterthought. Your world and your characters must be consistent, and any changes must be apparent and have solid reasoning for the change. Things should function as much like our world as it can while retaining the details that make your world special. (Such as the wizarding world of Harry Potter. The wizarding world had its own rules but, they were all consistent. Also, that world was hidden from the human world to show the difference and allow our minds to be more open to the concepts that she introduced after.)

It is your world but, it is not just about you. Your world should be somewhere that other people would want to live in. This means that your world should be so immersive that once the reader is finished, they are scrambling to find anything that will put them back in that world. It doesn’t just have to be friendly, it can be a treacherous world that no-one wants to find themselves in but, if you really capture that world in all its glory, the reader will be begging to come back.

Remember to ask yourself, who am I writing this for? Let’s not fool ourselves, we write stories because we love weaving a tale. There’s a story that we want to see come to life, and we take it upon ourselves to craft the story. With that being said, there is always an audience that we are writing for.

 

By Adam Johnson and Deborah Ratliff

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Resources:

https://writersedit.com/fiction-writing/the-ultimate-guide-to-world-building-how-to-write-fantasy-sci-fi-and-real-life-worlds/

Quotations from an article written by Adam Johnson for the Facebook group Writers Unite!

https://www.jkrowling.com/

https://www.goodreads.com/quotes/tag/world-building

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Authors:

Since Adam Johnson was a child, he had an insatiable craving for a great story. Whether movies, comic books, TV, he was hooked on the story. An invitation to play Dungeons and Dragons led Adam to write a backstory of one of the characters, and the desire to write fantasy was born. When not writing high fantasy, Adam is restaurant chain management and a tattoo artist. He also serves as an administrator for the Facebook group, “Writer’s Unite!,” with 41,000 + members from around the world.

Deborah Ratliff is a Southerner with saltwater in her veins and love of writing. A lifelong mystery fan, her first novel, Crescent City Lies will be published soon and a second novel, One of Those Days to follow. She has also written numerous articles on writing. Deborah serves as an administrator for the Facebook group, “Writer’s Unite!,” with 41,000 + members from around the world.

 

Facebook Page: https://www.facebook.com/D-A-Ratliff-594776510682937/notifications/

Blog; https://thecoastalquill.wordpress.com/

 

Fantasy Genre: Characters Verisimilitude

 

Fantasy character

Fantasy Characters: Verisimilitude

Since we are discussing characters, let’s talk about the most important tool an author can utilize when dealing with character development…

Verisimilitude!

Verisimilitude, defined as the appearance of being true or real, is the author’s ability to make the character seem real. “How do I make my characters seem real,” you might ask. Your character should seem just as real to you as your best friend. You should know them like you know yourself. Make them unique, give them quirks, flaws, and traits. Give them jobs, families, and friends. To truly convey your character in a way that seems real, you must understand who that character is. Deborah has been kind enough to cover your crucial character types and some of the traits that make your characters stand out from the rest so, let’s dig a little deeper into the character’s and how detailing their profession can add considerable depth to a character.

 

Professions: In literature as a whole, people love reading about work, especially if it’s a job that they have been exposed to. This is just as important to a fantasy novel. You may not be able to write about jobs that are directly identifiable with the reader. Let’s face it unless it’s an Urban Fantasy, your Protagonist won’t be working behind the counter of a local McDonald’s.

However, you can still add a sense of realism to the professions included in your fantasy. Do some research into jobs that were held hundreds of years ago. Compare what you know about fantasy to what they were doing in the real world. We all know what a blacksmith is but, do you know what a quartermaster is? Do you know about the smithing process? The heat treat and the quench of the blade are crucial to the hardness, and its ability to keep an edge. It’s adding small detail like this into your work that really makes your story stand out. It also gives you credibility with the reader. Trust me, if you.re talking about a profession that actually exists in the real world you want to have your facts straight. Being an author means opening yourself to constant scrutiny by your peers and the public. They will be all too happy to point out any mistakes you have in your details. This is not meant to discourage you but, to help you add the sense of realism that readers are looking for when they want to totally immerse themselves in your world.

What about professions that don’t exist in the real world? No, your protagonist won’t be working the drive-thru but, they might be an apprentice to a wizard or a master of potions. They could be a demon hunter, or maybe they are something we’ve never seen before. Regardless of the profession, all professions have rules and a lifestyle that comes with it. Compare your profession to real-world professions and find similarities. Find common complaints that your character might have about the work. Maybe your character absolutely loves his job but, doesn’t make a great living doing it. Put yourself in their shoes and see what they would be doing on a day to day basis. Would a sorcerer’s apprentice just hold things and watch his master perform magic? No! He would have to have detailed knowledge of the spell components his master needs and the properties of each. He would be charged with keeping the wizard’s study clean and organized. He would file all the books and scrolls for his master as well as run errands as needed. Again, it’s the small details that you add that make a profound impact on the immersive nature of your world.

Can you overdo it? Of course, you can! You don’t want to add small details to every little thing that your reader encounters in your book, or you’ll end up with a 2,000-page tome with step by step instructions on everything from blacksmithing to knitting. Details are important but, it’s the finesse that they are delivered with that make an author stand out. Your characters, your world is completely your own. You should know as much as you possibly can about them to deliver a real experience of suspended disbelief.

 

Smithy

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Resources:

https://en.oxforddictionaries.com/definition/verisimilitude

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Since Adam Johnson was a child, he had an insatiable craving for a great story. Whether movies, comic books, TV, he was hooked on the story. An invitation to play Dungeons and Dragons led Adam to write a backstory of one of the characters, and the desire to write fantasy was born. When not writing high fantasy, Adam is restaurant management and a tattoo artist. He also serves as an administrator for the Facebook group, “Writer’s Unite!,” with 41,000 + members from around the world.

Writers Unite!:    https://www.facebook.com/groups/145324212487752/

The Fantasy Genre: Characters

The Fantasy Genre

Fantasy character

Fantasy Characters

 

“just because a mage wears the black robes does not make him evil.” 
― Margaret Weis

 

Fantasy characters. The moment we begin to think about them I suspect images of characters from our favorite books, movies, or cartoons begin to rise from our memories. Could be a witch or wizard, a dragon or troll, a superhero or an evil stepmother that reminds us of our favorite story. The question is not which character we remember but why. What characteristics of a fantasy character makes them memorable?

Fantasy stories are rarely simple. They are an incredible tale of the impossible told on an epic scale. With such a grand story there must be characters that are equally majestic. They form the core of your story and the conduit to complete the quest.

Overall, our main characters, the protagonist, and antagonist regardless of genre are the hooks we use to draw our readers into our realm. If we don’t provide a character that a reader can identify with the reader loses interest. In a fantasy, while there may be several main characters, the focus will always be on the one character who faces the ultimate conflict. Secondary characters also hold a very important role in the story. In addition to providing support for the main character, they carry subplot arcs to drive the story to its conclusion.

The Protagonist

The most important character in any story is the protagonist. If your reader does not identify with the protagonist, the quality of the story and other characters won’t matter. It is imperative to capture your reader’s heart for them to become engaged.

The protagonist is the hero, and in fantasy as in other genres, this character should possess the strength of soul and determination. Their commitment to the story’s goal and how they deal with conflict and obstacles in their path drives the narrative. Your hero should be flawed, hold secrets, be at times uncertain and afraid. The more human and ordinary the character is the more endeared they become to the reader.

Fantasy adds another level to the protagonist’s abilities, magic. Decide how your character will reveal their powers or skills or react to magic if they do not have powers. Is this quest the hero’s destiny or was he drawn in by accident? Does your character have a dark side, something that must be quelled to complete their task?

This is fantasy. Allow the magical tone of your story to flow through your protagonist.

The Antagonist

Ah, the evil genius. But should your antagonist be entirely evil? The answer is no. It is easy to assign only vile characteristics to a villain. Resist the temptation. As you give your protagonist flaws, give your villain some qualities that your reader can identify with as well. Remember, the villain thinks his motivation is correct. By giving your villain a reason for his evil ways, you bring depth to his actions. Weaving the villain into the lives of the protagonist and his sidekicks also strengthens the power of the antagonist to create greater conflict.

Secondary Characters

There will be sidekicks. There must be sidekicks. They provide a support network and are needed to show the human and vulnerable side of your hero. These characters may not always be physically with the protagonist, but they are an integral part of the story. In fantasy, the variety of characters is boundless and the more imaginative, the more interest for your readers. Think Muggles and Hobbits and dragons and begin to create.

Among the secondary characters you will find the following:

Best Friend: A single secondary character who is a confidant, loyal to a fault, someone, who would give their life for the hero. To create a stronger bond between hero and best friend add depth by disagreement, estrangement, competitiveness, or humor. Placing the best friend in mortal danger often provides the catalyst for the hero to grow and face the conflicts ahead.

Mentor: A classic figure in fantasy, the mentor gives guidance and educates the hero as he follows his destiny. The mentor, who may have magical powers or wisdom, could be someone familiar or a stranger, the relationship strained or close. At some point in the story for the hero to prove they have grown and no longer need their mentor, there could be an emotional parting of the ways.

Romantic Interest: We all love a good romance, and the fantasy genre is no different. A love interest also humanizes the protagonist, adding another layer to the hero’s vulnerability. Often a romantic partner can serve to challenge the hero to remain committed to the quest despite whatever adversities are encountered. Do not make the romance larger than life or it will overshadow the ultimate quest, keep the relationship grounded and real.

 In truth, these characters minus a magic spell or two, are characters found in any genre. The differences are often in the minute details. Be inventive, allow some characters not to be traditional. Never lose sight of the world you have created and allow your characters to reveal the magic it holds to your readers.

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Resources:

https://www.goodreads.com/quotes/tag/fantasy-fiction

https://www.jkrowling.com/

https://www.tolkiensociety.org/

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Deborah Ratliff is a Southerner with saltwater in her veins and love of writing. A lifelong mystery fan, her first novel, Crescent City Lies will be published soon and a second novel, One of Those Days to follow. She has also written numerous articles on writing. Deborah serves as an administrator for the Facebook group, “Writer’s Unite!,” with 41,000 + members from around the world.

 

Facebook Page: https://www.facebook.com/D-A-Ratliff-594776510682937/notifications/

Blog; https://thecoastalquill.wordpress.com/

 

 

WU! Workshop: Fantasy Genre

Fantasy genre 1

 

The Fantasy Genre

 

According to “Cliffnotes,” Fantasy fiction is a genre of writing in which the plot could not happen in real life (as we know it, at least).

As “Cliffnotes” is wont to do, a very succinct description. Factual but an injustice to this wonderous genre. The very word conjures up mysterious adventures, characters, creatures and most of all magic. Fantasy is a tale about the impossible.

The fantasy genre is part of speculative fiction which includes science fiction, superhero fiction, and horror/paranormal fiction. These speculative subsets differ from fantasy in one major component, plausibility. The characteristics of these genres need to reflect a familiar world. We measure the concept of space travel against our knowledge of physics. To have a superhero character, people of “normal” abilities must exist. Fantasy does not need that restriction. Trees can talk. Horses can fly. And magic exists.

Neil Gaiman in Stories: All New Tails writes, “I love the word ‘fantasy’… but I love it for the almost infinite room it gives an author to play: an infinite playroom, of a sort, in which the only boundaries are those of the imagination.” 

Fantasy need not be realistic. However, there are common characteristics that must be present.

Characteristics of the Fantasy Genre 

  • Magic: Fantasy must include a system of magic and that system have established rules that are followed. This element of the story alone separates fantasy from other genres. Creating a unique magical system is one way to set a story apart from others. Remember, magic is a character in your story, create a memorable one.
  • Characters: The development of characters, while very important in all genres, is paramount in fantasy. The scope of a fantasy story lends itself to larger than life characters and to quite a few of them. While you will always have your hero and evil villain, you may have many main characters and strong secondary characters to drive the story.
  • The Challenge: The core of your story is the challenge facing your characters. Conflicts that both drive them toward and keeps them from their goals create tension and interest in your reader. With an extensive cast of characters, conflict can be internal, between friends or between enemies. To create a cohesive story, there should be one arcing storyline which includes all your characters striving for the same goal.
  • Environment: Where does your story exist? When you create your imaginary world consider its terrain, flora and fauna, its social structure, educational systems, entertainment, military, and how it is governed. The more intricate you construct your world, the more drawn your reader will be to it.

In addition to these basic characteristics, fantasy also has many sub-genres, each of which brings unique characteristics of their own. Marcy Kennedy compiled a list of the most popular fantasy subgenres on her webpage, www.marcykennedy.com.

Fantasy Sub-genres:

Historical Fantasy – Historical fantasy takes place in a recognizable historical time period and in a real-world location. This sub-genre encompasses things like the King Arthur legends and Robin Hood. It’s more about how the author plays with history, myth, and legend than it is about magic.

Epic Fantasy – Epic fantasies are what most people think of when they hear “fantasy.” They’re defined by a large cast of characters, multiple POVs, and complex plots. They’re set in a fictional world, and the plot often revolves around the rise and fall of kingdoms. The ultimate epic fantasies are George R. R. Martin’s A Song of Fire and Ice series and J. R. R. Tolkien’s Lord of the Rings trilogy.

Urban Fantasy – First of all, urban fantasy is set in a primarily, well, urban/city setting. You can’t set your fantasy in a medieval-esque pastoral setting and call it “urban fantasy.” It’s darker, grittier than most other fantasy, and you’ll usually find it populated with demons, vampires, werewolves, witches (not the Harry Potter kind), or zombies. Kelly Gay’s The Better Part of Darkness is an urban fantasy example. Urban fantasy is often confused with paranormal romance. While they can and do often have blurry lines, the best way to tell them apart is to ask if the core conflict is about two people falling in love. If the main focus of the story is on the relationship, then it’s a paranormal romance. If the main focus of the story is somewhere else, on some other conflict, even if it has a romantic subplot, it’s still an urban fantasy.

Superhero Fantasy – Secret identities, superhuman powers, and villains who are more than a little unhinged are part of what makes superhero fantasy so much fun. Superhero movies like X-Men, Spiderman, The Green Lantern, and Captain America are all great examples of this genre.

Traditional Fantasy – Traditional fantasy is basically a teeny, tiny epic fantasy. It’s set in a secondary world (i.e., not our world) like epic fantasy, but it has a smaller cast of characters, fewer POV characters, and a plot that focuses more on a single character (or small group) and their unique struggle than on the creation or destruction of worlds/kingdoms. Magic in some form is usually a key element of traditional fantasy. A classic traditional fantasy is The Last Unicorn by Peter S. Beagle.

The fraternal twin sister of traditional fantasy is sword and sorcery, where the plot focuses more on the swashbuckling adventures and daring doos of the main character than on the magical elements. In other respects, they’re the same. Scott Lynch’s The Lies of Locke Lamora is an iconic sword and sorcery fantasy.

Contemporary Fantasy – This sub-genre of fantasy sets the story in our modern-day world (as opposed to historical fantasy) and, although they can have dark elements to them, they also aim to give their reader a sense of joy and wonder. Contemporary fantasies often involve a “world within a world.” If you’ve read any of the Harry Potter books, you’ve read contemporary fantasy. (Urban fantasy is actually a sub-genre of this sub-genre, but it’s easier to consider it as its own sub-genre. Confused yet?)

Alternate History – Don’t let its name fool you. Alternate history plots actually usually fall into the fantasy genre rather than the historical fiction genre because at some point in time the history of the story world diverged from the history of our world. What if the Nazis won World War II? That became the inspiration for The Man in the High Castle by Philip K Dick. Depending on the focus of alternate history plots, they can also be categorized as science fiction.

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Regardless of the type of fantasy that you choose to write, remember the world you are entering is full of magic, wonder, and the impossible. It is your job to take your reader there with you.

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Resources:

https://www.cliffsnotes.com/cliffsnotes/subjects/literature/what-is-fantasy-fiction

https://www.goodreads.com/quotes/745687-i-love-the-word-fantasy-but-i-love-it-for

http://marcykennedy.com/2014/04/crash-course-fantasy-sub-genres/

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Deborah Ratliff is a Southerner with saltwater in her veins and love of writing. A lifelong mystery fan, her first novel, Crescent City Lies will be published soon and a second novel, One of Those Days to follow. She has also written numerous articles on writing. Deborah serves as an administrator for the Facebook group, “Writer’s Unite!,” with 41,000 + members from around the world.

Facebook Page: https://www.facebook.com/D-A-Ratliff-594776510682937/notifications/

Blog: https://thecoastalquill.wordpress.com/

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